Ashes of the Damned is one of the largest and most intricate Zombies maps Treyarch has ever released in Call of Duty: Black Ops 7. With its massive layout, layered objectives, and interconnected Jump Pad network, the map can feel overwhelming at first. Fortunately, one of the most iconic weapons in Call of Duty Zombies history-the Ray Gun Mark 2-can be earned completely free through a hidden Easter Egg.
This guide breaks down every step of the Free Ray Gun Mk2 Easter Egg in Ashes of the Damned, including how the Jump Pad puzzle works, how to read the blinking light sequence, and how to guarantee the Ray Gun Mk2 drop every match.
Overview: Free Ray Gun Mk2 Easter Egg Explained
The Easter Egg revolves around Ashes of the Damned’s extensive Jump Pad system and a randomized flashing light sequence located in Janus Towers Plaza. While the puzzle may seem confusing at first, it becomes extremely consistent once you understand the logic.
Players practicing high-round strategies or challenge routes-especially those running controlled matches like Call of Duty Black Ops 7 Bot Lobbies-can complete this Easter Egg quickly and reliably every game.
Step 1 – Turn On the Power and Fully Open the Map
Before starting the Easter Egg, you must meet the following requirements:
·Turn on the main power
·Unlock all major areas connected by Jump Pads
·Have at least 4,000 Essence available
Once the map is fully opened and powered, you’re ready to begin the Jump Pad sequence.
Step 2 – Use Every Jump Pad in One Complete Loop
Your first task is to use all eight Jump Pads on the map in a single continuous loop.
Important details:
·You may start at any Jump Pad
·The order does not matter for this step
·You must end at the Jump Pad where you started
Each Jump Pad costs 500 Essence, totaling 4,000 Essence.
Example Jump Pad Loop:
·Blackwater Lake
·Ashwood
·Exit 115
·Zarya Cosmodrome
·Ashwood
·Vandorn Farm
·Janus Towers Plaza
·Back to Blackwater Lake
As long as all eight pads are used in one cycle, the step will complete successfully.
Step 3 – Survive Four Full Rounds
After completing the initial Jump Pad loop, simply survive four full rounds. There are no additional actions required during this time.
Once four rounds have passed, the next phase of the Easter Egg will activate automatically.
Step 4 – Read the Blinking Light Sequence
Head to Janus Towers Plaza and look toward the north-facing lights in the main lobby. The furthest-left light will begin blinking in a randomized pattern.
Here’s how it works:
1. Count the number of flashes
2. Wait for the pause
3. Count the next set of flashes
4. Repeat until the light stays solid
The sequence ranges from 1 to 7 flashes per number and will loop continuously if you miss it.
Step 5 – Translate Numbers to Jump Pads
Each number corresponds to a specific Jump Pad location:
·1 – Janus Towers Plaza
·2 – Vandorn Farm
·3 – Ashwood (Market Square → Exit 115 / Zarya)
·4 – Blackwater Lake
·5 – Exit 115
·6 – Zarya Cosmodrome
·7 – Ashwood (Rabbit Alley → Vandorn Farm / Blackwater Lake)
Using the example sequence (3, 6, 5, 7, 4, 1, 2), your Jump Pad order would be:
·Ashwood (Market Square)
·Zarya Cosmodrome
·Exit 115
·Ashwood (Rabbit Alley)
·Blackwater Lake
·Janus Towers Plaza
·Vandorn Farm
You must use the Jump Pads in the exact order shown. Using a Jump Pad out of sequence will fail the Easter Egg, requiring a restart in the next match.
Step 6 – Enter the Purple Portal
After completing your numbered Jump Pad sequence, return to Ashwood using the Jump Pad you’re currently on to finalize the loop.
Now look up into the sky. You will see a purple portal floating between two Jump Pad routes. Its location is random for each match.
Examples include:
·Vandorn Farm → Janus Towers
·Janus Towers → Ashwood
·Ashwood → Blackwater Lake
Use the correct Jump Pad that launches you directly into the portal.
Step 7 – Claim the Free Ray Gun Mark 2
If done correctly, you’ll be teleported back to Ashwood, where a rift opens and releases:
·Dead zombies
·Essence piles
·Bonus Points
·Possible Mystery Perks
·A free Ray Gun Mark 2
While the Ray Gun Mk2 can drop before Round 15, success rates are far more consistent after Round 15. Players optimizing runs-especially in Call of Duty Black Ops 7 Bot Lobbies for training or XP farming-should wait until after Round 15 for guaranteed consistency.
Final Tips and Warnings
·Never use a Jump Pad out of order.
·The initial 8-Pad loop only needs to be done once per match.
·The blinking sequence is randomized every game.
·The Easter Egg is repeatable every match.
·Works in co-op, but all players must follow the sequence correctly.
Final Thoughts
Unlocking the free Ray Gun Mk2 in Ashes of the Black Ops 7 Zombies. Once mastered, it takes only a few minutes and provides one of the strongest Wonder Weapons in Zombies history-perfect for mid-game stability and ultra-high-round survival.