Month: January 2024

Unveiling the Power of Arcane Weapons in Elden Ring

Hello fellow gamers, MMOexp here! Today, we embark on a journey through the mystical realm of the Elden Ring to explore five of the most formidable Arcane weapons that promise to leave a lasting impression on your adventures. As we delve into this new series, we’ll uncover the unique attributes and skills that make each weapon a standout choice for your arsenal.

  1. Morgott’s Cursed Sword

Our first contender is Morgott’s Cursed Sword, a curved greatsword that deals physical damage with a passive blood loss build-up. With D scaling in Strength and Arcane and B scaling in Dexterity when fully upgraded, this weapon offers a versatile playstyle. The Ash of War, a swift dash followed by a blood flame explosion, not only damages enemies but also inflicts blood loss, easily staggering foes. Utilizing items like the white Mask helm and Lord of Blood’s Exultation talisman enhances its attack power when blood loss is present, making it a force to be reckoned with.

To obtain Morgott’s Cursed Sword, defeat Morgott the Omen King and trade his Remembrance with Enia at the Roundtable Hold.

  1. Eleonora’s Poleblade

Next up is Eleonora’s Poleblade, a twinblade with innate Bloodloss build-up benefiting from Arcane scaling. Its unique R2 moveset allows for multiple successive attacks, with the option to charge up for increased damage. The flashy Ash of War, a forward leap and spin, deals with quick successive attacks, causing fast blood loss build-up. Synergizing with items like Millicent’s Prosthesis and Rotten Winged Sword Insignia, this weapon becomes a stylish and powerful choice for those who master its moves.

To obtain Eleonora’s Poleblade, defeat Eleonora, the Violet Bloody Finger NPC, at the Second Church of Marika.

  1. Rivers of Blood

The Rivers of Blood, a Katana-type weapon, is our third pick. Dealing both Physical and Fire damage, it showcases better scaling with Arcane than Dexterity. The Corpse Piler Ash of War, a set of fast frontal cone slashes, causes massive blood loss build-up and damage. With its excellent range, this weapon stands out as a powerful Arcane choice, making it a top contender for any Arcane build.

To obtain Rivers of Blood, defeat Bloody Finger Okina near the Church of Repose.

  1. Marais Executioner’s Sword

The Marais Executioner’s Sword combines split Physical and Magic damage, primarily scaling with Strength. Its Ash of War, Eochaid’s Dancing Blade, is a potent single-target damage dealer with a corkscrew motion that continuously deals damage. This weapon synergizes well with items like Thorny Cracked Tear, allowing you to achieve unparalleled levels of damage.

To obtain Marais Executioner’s Sword, defeat Elemer of the Briar at The Shaded Castle.

  1. Mohgwyn’s Sacred Spear

Our final entry is Mohgwyn’s Sacred Spear, a Great Spear-type weapon with a passive blood loss build-up. Dealing Physical and Fire damage, it boasts an incredible Ash of War, Bloodboon Ritual, offering one of the best AoE damage outputs in Elden Ring. Strengthened by items like Flame Grant me Strength and Flame Shrouding Cracked Tear, this weapon is a powerhouse for Strength and Arcane builds.

To obtain Mohgwyn’s Sacred Spear, trade Remembrance of the Blood Lord with Enia at Roundtable Hold.

In conclusion, these five Arcane weapons in Elden Ring showcase the diverse and thrilling possibilities for players seeking unique and powerful choices for their adventures. Whether you prefer swift and flashy moves or a more strategic approach, each weapon on this list brings its distinct flavor to the game. Experiment with these weapons, combine them with the recommended items and embark on a journey that leaves a mark in the mystical world of Elden Ring.

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Enhancing Barbarian’s Charge: A Proposal for Improved Skills

Barbarians, renowned for their raw power and brute force, often find Charge falling short, especially against bosses and certain elites. In this discussion, we delve into the nuances of Charge, its limitations, and propose a revamped skill set to enhance the Barbarian’s effectiveness in battle.

The Challenge of Charge:
One common issue players face is the apparent inefficacy of Charge against formidable foes. The question arises: when dealing with enemies resistant to being forced back, is there a need to establish a minimum distance before activating Charge? Some builds address this concern by incorporating Leap, indicating a potential workaround.

The Dilemma of Power Kick:
Power Kick, while a conditional skill with the ability to apply Vulnerable, seems underwhelming for its point investment and area of effect. Requiring six points to also cause Berserk, Power Kick only hits targets in a small cone, with a somewhat obscure animation. Despite draining all Fury and redirecting it into an attack, the resulting damage falls short compared to Core Skills or Deathblow.

Issues with Fury Management:
Power Kick’s role as a conditional skill to trigger Invigorating Fury, healing on Fury dump, introduces a strategic element. However, the catch is that it only works on the first 100 Fury, leaving the Barbarian Fury-less and missing out on the potential bonuses associated with high Fury. This challenges the feasibility of incorporating Power Kick into a high Fury pool strategy.

Comparing Power Kick and Steelgrasp:
Contrasting Power Kick with Steelgrasp reveals a more viable alternative. Steelgrasp, requiring only three points, naturally provides Berserk and Vulnerability, comes with two charges (expandable to three with an Aspect), and boasts additional benefits such as enemy pulling and interruption. Moreover, it has a lower cooldown than Kick and doesn’t deplete the Fury pool.

Proposal: Ground Stomp Reimagined:
To address these concerns, a proposed shift involves repositioning Ground Stomp to replace Kick’s role. The revamped Ground Stomp offers various options:

1, Base Ground Stomp:

  • Charges: 2
  • Charge Cooldown: 13 seconds
  • Lucky Hit: 33%
  • Deals [30%] damage and stuns enemies for 4 seconds.

2, Enhanced Ground Stomp:

  • Knockdown enemies, causing an additional 100% damage.
  • Enemies hit are Vulnerable for 4 seconds.

3, Tactical Ground Stomp:

  • Reduces the cooldown of the Ultimate Skill by 1 second for every enemy hit.
  • Bosses reduce the Ultimate cooldown by 8 seconds.
  • Generates 5 Fury for every enemy hit.
  • Bosses generate 25 Fury.

4, Power Stomp:

  • Consumes all Fury, dealing an additional 20% damage per 10 Fury spent.
  • Enemies that die from the stomp generate 20 Fury.

Benefits of the Proposed Changes:
This reimagining of Ground Stomp introduces versatility, making Leap/Quake a more viable option. A new defensive ability, Tactical Ground Stomp, adds depth to defensive strategies. Notably, the proposal encourages the use of specific items like 100,000 Steps and promotes a Weapon Arsenal (WA) build, which may be currently underutilized.

Conclusion:
In conclusion, addressing the shortcomings of Charge and Power Kick, this proposal suggests a reimagined Ground Stomp to enhance the Barbarian’s capabilities. By incorporating these changes, the Barbarian class gains increased flexibility, utility, and strategic depth, providing players with more engaging and effective gameplay options.

Recommended reading: How to Farm Diablo 4 Gold in Diablo IV Season 3

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The Cleric: A Paragon of Balance in Diverse Compositions

In the dynamic realm of “Dark and Darker,” the Cleric emerges as the epitome of balance, a steadfast cornerstone in various compositions. Despite its versatility and indispensability, there are two perks or skills that stand on the periphery of viability – the damage reduction skill and the ale perk. This analysis delves into these aspects, exploring potential adjustments and highlighting the myriad strengths that make the Cleric a staple in most compositions.

  1. Damage Reduction Skill:
    The skill offering damage reduction, while conceptually sound, faces a challenge in finding its niche amidst competing options like Smite, Judgment, or Holy Purification. The inherent allure of Smite’s offensive prowess often overshadows the defensive potential of damage reduction. Perhaps extending the skill’s duration or amplifying its percentage could elevate its viability, creating a more meaningful choice for players. The proposition of combining damage reduction with Smite in a double Cleric comp warrants consideration but still competes with the formidable combination of Divine Strike, Bless, and Protection. Striking a delicate balance in enhancing the allure of damage reduction without overshadowing existing choices poses an interesting design challenge.
  2. Ale Perk:
    The Ale perk, on the other hand, faces skepticism due to its seemingly limited utility. Players can adeptly navigate the debuff with practice, rendering it less impactful than other perks. While its thematic charm aligns with the game’s spirit, its practicality remains questionable. Considering potential adjustments or introducing additional dimensions to its effects could enhance its appeal without disrupting the delicate equilibrium of gameplay.

Perk Variety and Versatility:
Notwithstanding these outliers, the Cleric’s perks showcase commendable variety and versatility. From caster DPS and melee DPS to tanky heal bots and squishy, fast healers, the Cleric offers a spectrum of options catering to diverse playstyles. The solo Crypts Cleric, equipped with undead slaying and Holy Purification, stands as a testament to the class’s adaptability. PvE-focused Clerics find a niche, underscoring the breadth of options available to players seeking a distinctive play experience.

Holy Aura:
The Holy Aura, while receiving mixed reviews, maintains a level of popularity within the player base. Its meh status, in part, stems from the visual indicator, which some find distracting. Personal preferences aside, its continued usage indicates its relevance and acceptance in certain strategies, even if not universally embraced.

Spell Dynamics:
Across the Cleric’s spell repertoire, there’s a strategic purpose for each, save for the underutilized Locust Swarm. Bind and Cleanse, while potentially overshadowed by Lich’s simplicity, retain their usefulness. Bind, in particular, has shown effectiveness against Barbarians, offering a strategic advantage when wielded skillfully. The balancing act of choosing between these spells adds depth to the Cleric’s gameplay, allowing players to tailor their approach based on their preferences and the challenges at hand.

In conclusion, the Cleric stands as a testament to balanced class design, offering a wealth of options for players while grappling with minor outliers in terms of perks and skills. The delicate task of refining the damage reduction skill and the ale perk lies ahead, requiring a nuanced approach to preserve the class’s equilibrium. Maybe more cheap Dark and Darker Gold can help you. As players continue to explore the vast possibilities within “Dark and Darker,” the Cleric’s enduring appeal and adaptability underscore its status as a linchpin in the intricate tapestry of class dynamics.

Throne and Liberty Pay-to-Win Analysis: Navigating the Realm of Advantages

In the expansive realm of Throne and Liberty, players are faced with the ubiquitous question: Is it pay-to-win? This article aims to unravel the intricacies of pay-to-win dynamics within the game, shedding light on the impact of financial investments on player progression. Additionally, we explore the role of speed in playing Throne and Liberty, with a spotlight on MMOexp. This analysis dives into the practicalities of pay-to-win elements, addressing the concerns of the average player and providing insights into the game’s endgame dynamics.

MMOexp Sponsorship:

The article opens with a discussion on speed and optimization in Throne and Liberty, introducing MMOexp as a solution to enhance the gaming experience. MMOexp is portrayed as a user-friendly application that optimizes gameplay, offering features such as an interactive map, account pre-own tutorial, and FPS boosts. The simplicity of the application and its ability to provide the best ping, assert that it outperforms other applications. The article includes a promotional offer for readers, encouraging gamers to take advantage of a 5% discount using the “exp32p” discount code to buy Throne and Liberty Lucent.

Pay-to-Win Dynamics:

Transitioning from the sponsorship segment, delves into the core question: Is Throne and Liberty pay-to-win? The unequivocal answer is “yes,” and the subsequent discussion aims to elucidate how pay-to-win mechanisms operate within the game.

Distinguishes between early-game and endgame pay-to-win elements. In the early stages, the focus is on battle passes, considered minimal pay-to-win features. The battle pass, available through monetary investment, provides players with rewards, offering a slight advantage in the leveling process. The article emphasizes that this initial pay-to-win aspect is acceptable, considering the game’s free-to-play nature.

Endgame Pay-to-Win Analysis:

As the narrative progresses, the article turns its attention to endgame dynamics, asserting that pay-to-win elements become more pronounced. The primary currency in this realm is TL Lucent, obtained through a $100 pack, which can be used in the trading market. The trading market operates exclusively with Lucent, giving paying players a significant advantage in acquiring items.

The article provides a detailed breakdown of how pay-to-win influences the acquisition of gear, emphasizing the possibility of outright purchasing epic items from the marketplace. The author contrasts the time-intensive process of grinding for epic gear with the immediacy of acquiring it through financial investment.

Deepening the Analysis:

Moving beyond gear acquisition, the article explores the nuances of gear enchanting and the acquisition of traits. Pay-to-win players are posited to have a substantial advantage in obtaining desired traits and maximizing their gear’s potential. The availability of trade gear for purchase on the marketplace is highlighted as a key advantage for paying players.

The snowball effect of pay-to-win dynamics is expounded upon, indicating that the more one invests, the more advantages they accrue in various aspects of the game. The article emphasizes the impact of pay-to-win on guild dynamics, asserting that powerful guilds are likely to be dominated by paying players with superior gear and traits.

Comparative Analysis:

In a comparative analysis, the article examines the potential for a non-paying, dedicated grinder to compete with paying players. The conclusion is that while a grinder can keep up with a paying player who grinds moderately, there’s a considerable disadvantage when competing with a paying player who grinds extensively.

The article acknowledges the importance of skill in the game but asserts that the pay-to-win dynamics significantly influence player strength. In a guild-centric game like Throne and Liberty, the advantage of having paying players in a guild is highlighted, contributing to the snowball effect of strength and dominance.

Conclusion:

Concluding the analysis, the article offers a mixed perspective on Throne and Liberty. While acknowledging its playability and enjoyability for free-to-play and casual players, it paints a clear picture of the advantages pay-to-win players possess, particularly in the endgame. The article leaves room for further exploration, promising a comprehensive 100-hour review that will delve into various aspects of the game. Overall, Throne and Liberty, according to the article, is undoubtedly pay-to-win, with potential implications for the gaming experience of different player profiles.

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