Diablo 2 Resurrected Uniques

Diablo 2 Resurrected Uniques

Introduction

Diablo 2 Unique has modified that are not found on any other Items since the Unique item’s stats were custom-created by Blizzard North. The is randomness present in the properties of the Unique Items as they often occur in one or the other range. For instance, 100 to 120% improved damage even though each Unique item is recognizable by its stats and appearance.

Unique Item List

Before we move any further, let’s take a look at the Unique Items available in Diablo 2. The following list will be based on ‘Class-Specific Unique’ and ‘Items’ (Amulets, Rings, Scepters, etc.).

Assassin Unique Items are Amulets, Crossbows, and Rings. Amazon Unique Items are Axes, Daggers, and Scepters. Barbarian Unique Items are Belts, Gloves, and Shields. Druid Unique Items are Body Armor, Headgear, and Spears. Necromancer Unique Items are Boots, Javelins, and Staves. Paladin Unique Items are Bows, Jewels, and Swords. Finally, Sorceress Unique Items are Charms, Maces, and Throwing.

Unique Special Properties

Unique Items can have various Modifiers that differentiate them from Magical and Rare Items. Unlike such Items, there are no rules to the Modifiers that can be added on Unique Items. They have a significantly higher defense or damage power, and they assist with adding tons of Special Modifiers, Hit Points, +Magic Find, +%Hit Points or Mana, and other fascinating things that can’t be done by Magical or Rate Items.

You need to know that not every Unique on the platform is useful, and some are the best Items of their type. However, the Unique Items added in the expansions are of high quality, making each one of them desirable to obtain.

Unique Usefulness

Even before ‘Runewords’ were drastically improved in patches 1.10 and 1.11, Unique Items, along with a few individual Set Items have developed the most powerful equipment in Diablo 2. As mentioned above, not every Unique is useful for end-game purposes, but even the lower-tier ones are quite special, as they are often helpful for a particular character or gameplay. They can be utilized to make helpful ‘Twinks’ since they are better in terms of comparison with Magic or Rare Items.

Other Special Properties

Apart from the TDE normal bonuses that it has to offer in terms of damage, resistance, or stats, Unique have their own special properties that can’t be found anywhere in the game. For instance, they offer Deadly Strikes, Blindness, Fire Boost, Slows Target, Crushing Blows, Open Wounds, Target Freeze, Boost Mana, and Freeze Duration.

You may notice in the game that the mentioned properties have an ‘asterisk’ after them in the item description section.

Unique & Rare

Players often get confused with diablo 2 Resurrected Unique items and Rare Items since the early Diablo 2 days. However, experienced players have no such difficulty, but if you’re a fresher, you may need a little brief about it.

Rare

Rare Items look almost as same as the diablo 2 Unique Items (otherwise known as d2r unique items). Their name is entirely displayed in yellow, and they have a stack of Modifiers along with usual names. Yes, they are random in name and Modifiers, and they are also more common to obtain than Unique Items. Players obtain Rare Items when they have the NPC named Charsi imbue something in the form of a reward for completing the main, ‘Horadric Malus’ quest.

Unique

Diablo 2 resurrected unique items are the same as they were in the first expansion. The only confusing part is that their name (known as diablo 2 resurrected unique items) is written in either dark gray or gold, but the attributes and names are similar to that of Diablo’s. It’s important to know that their drop rates are very infrequent, and they have variability in their stats in both expansions. Other than that, Armor slightly varies in Defense bonuses and weapon durability for d2r unique items.

Important Example

As you can see in the picture, an item can either be Rare or Unique depending upon its stats. The difference between the two is that a Unique (Skewer of Krintiz) will always remain unchanged with respect to its stats. Whereas a Rare (Eagle Gnash) is completely random, and by that, I mean, its name, item type, stats, etc.

There’s a massive database for the first and last names for Rare Items, and each one of them appears on some item types, while at some they don’t. You can say the same for Modifiers to understand better. The listed Mods on a Rare are either Prefixes or Suffixes, but rather than the name, they are listed by their effects. For instance, the 1-8 Lighting Damage mentioned in the picture is ‘of shock,’ and the +66 attack benefits towards the ‘Silver’ Prefix grants.

Crafted Items

If you’re new to the expansion, then Crafted Items can get a little confusing. In less complicated words, Crafted Items are developed in the Horadric Cube with the assistance of another item, along with jewels, gems, and runes.

During your gameplay, you will come across various Recipes, and you can utilize each one of them to create Items that always have the same pre-set Modifiers. However, they also generate with 1 to 4 random Modifiers similar to Rare Items. Crafted Items written in Orange are known to be half Unique or half Rare, with possible Modifiers that cannot be achieved on Rare Items. Some are quite useful, so you might want to look into Recipes too.

OSRS Monkey Madness Part 1 Quest Guide

OSRS Monkey Madness Part 1 Quest Guide

Introduction

Money Madness is one of the longest quests on the OSRS platform, as it is a part that relates to the Gnome quest series. In the following quest, you will have to help Narnode Shareen search for the 10th Squad that has gone missing.

Quest Requirements

In order to begin this quest, you will first need to complete The Grand Tree and Tree Gnome Village quests. You must also prepare the necessary equipment and supplies to defeat a level 195 Jungle Demon. But before that, there are a few required items that you have to bring along: Gold Bar, Ball of Wool, and Karamja Corpse (Obtained during the quest) or Monkey Bones. 43+ Prayer and Anti-poison, along with potions to restore your Prayer and Stamina are highly recommended. Other than that, Weight-Reducing Clothing and a Lockpick can be very useful during the quest.

Chapter 1

To start this quest, head to the Tree Gnome Stronghold and speak to the NPC named King Narnode Shareen. He will ask you to check out Glough’s Old Shipyard to see if you can find any clues about how the 10th squad had gone missing. He will then give you a Gnome Royal Seal, after wish you need to head to Karamja. Use the glider at the top of the Grand Tree to get there and make your way to the Shipyard to speak to G.L.O Caranock, who can be found wandering around the southern fence.

Once you’re done speaking to him, head back to the kind and he’ll order you to speak to Daero, who is the newly hired tree guardian. He is located on the 1st floor of the Grand Tree, and if you’re still struggling to find him, head towards the Blurberry Bar which is in the east direction. Once the conversation is over, you will be blindfolded and taken to an underground area. Speak to Daero there again and he will introduce you to Waydar. After that, you will have to solve a puzzle by clicking on the south-eastern panel next to the southern glider.

Start by moving 1, 2, and 3 to their correct position (in the top-left corner), and then move 4 to the top-right corner, followed by piece no. 5 under 4. Next, slide 4 to the left and 5 to the top, which will complete the top-most row. Repeat the same with the other rows while maintaining the row above it to complete the puzzle. Finally, the last two rows need to be worked from left to right, and this will result in the last two columns being two tiles high.

If you’ve completed Treasure Trails puzzle boxes before, then it’ll be quite easy for you. If you’re still struggling with it, then you can pay 200,000 OSRS Gold to Glough and skip it. Once you’re done with the puzzle in whichever way, speak to Daero and Waydar to know the last location of the 10th squad, which is the Crash Island. Now, speak to Lumdo and ask him to take you to Ape Atoll. However, he will refuse because of the orders from Garkor. Speak to Waydar again now before speaking to Lumdo again, and this time he will take you to Ape Atoll.

Chapter 2

Once you arrive, head west along the coastline to the south until you see a Mahogany Tree. From that point, change your direction to the north and keep your Protect from Missiles on because you will be attacked by countless poisoned arrows as you get near the gate. After reaching near the gate, you will be knocked out and put in jail.

When you wake up, you will notice that the cell is guarded by prison guards, Aberab and Tregaji. Speak to Luma (squad member) who is also in jail, but don’t be too close to the northern wall while speaking to him, or else you’ll be punched. Carefully analyze the pattern of the guards as they’re patrolling and strategically lockpick the cell door, and in a similar manner (without being seen), make your way outside.

Head north now, then change your direction to the east to find another member of the 10th squad, who is hiding in the bushed nearby the crafting shop. From there, go south past the big door while hiding in the tall grass so that the monkey archers don’t locate you. From there go east around the castle, until you find yourself in between the white building and the castle. You will find the 10th squad sergeant here, named Garkor.

He will ask you to speak to Zooknock, so head west from there using the same ‘tall grass’ strategy until you get through the door that is marked with a blue square. This will take you to a restricted area that is guarded by a sleeping monkey.

Go through the door and keep your feet on the dark brown ground. Be careful because there are many spiders here that can poison you. As you move further, you will find creates of bananas near the ladder to the southwest direction, and as for the guard, just refrain from talking to him because he is of no threat in the current state. Go south-east from there and search the crate to head down into the tunnel. Keep heading north-west till you find a few crates which contain the Monkey Speak Amulet mold within.

Upon reaching the dungeon, you will see a very long path that needs to be followed. Use Protect from Melee here as you go down the path, and remember to switch the Prayer on only when there are enemies nearby because otherwise, you will just be wasting your points. Rocks may fall from above along the path, so avoid them by taking shelter, and there are also claw traps that you can avoid by going around them.

At the very end, you will find squad members; Bunkwicket, Waymottin, and Zooknock. Use your Monkey Speak Amulet mold, along with a Gold Bar and Money Dentures on Zooknock once you’re done speaking to him. This will give you an enchanted bar, and don’t forget to do this or you’ll have to walk all the way back here.

Now you have to head down the trapdoor that is located in the Ape Atoll mansion and use the same protection prayer to protect yourself from the Monkey Guards. Get past them and use the enchanted bar on the wall of flames. Quickly go back up the ladder and use a Ball of Wool on the obtained item to create the Monkey Speak Amulet. From there, head west to locate a banana garden and a Monkey Child playing within. The area is guarded by the Monkey’s Aunt so don’t enter the garden when she’s there or you’ll end up in the prison again.

After she leaves, speak to the Monkey Child and tell him that you are his uncle. He will ask you to collect 20 bananas, but you can just hand him 5 and continue further. If the aunt shows up again, make sure that you hide. Speak to the child again and ask him if he can hand over his talisman. When that happens, drop the talisman and speak to him again saying that you lost it, which will make him cry. Alternatively, you can also purchase the talisman from Tutab’s Magical Market for 1,000 GP. Gather a talisman for every Greegree that you would prefer and then head out of Ape Atoll.

You can restock any supplies you will need further because we’re at a good point in the stage in the monkey madness 1 osrs quest. Once you’re done, head to Zooknock again through the same tunnel and use the Monkey Talisman, along with Money Bones on him to obtain a Monkey Greegree. Do the same if you want to create more Greegrees for after the quest.

Chapter 3

You can use the Greegree to turn into a monkey and no one will attack you, allowing you to freely roam around Ape Atoll. Speak to Garkor in the money form, and then equip your Monkey Speak Amulet to speak to the Elder Guard nearby. He will ask you to speak to Kruk, so you need to head west through the main gate and then right into the Marim Village until you hit the waters. Go south from there until you reach a hill, and then up the ladder till you come across a bamboo bridge. Finally, go down using the eastern ladder and speak to Kruk, who will then take to you King Awowogei.

Speak to him and suggest forming an alliance, and he’ll ask you to rescue one of his monkeys from the Ardougne Zoo. The next step is to travel to the Ardougne Zoo, and then take the form of a monkey again to speak to the person in charge of the monkey cage. He will think you somehow got out, and he’ll put you in the cage, which is where you will speak to a monkey that has the ‘Talk’ option on him when you over the over each one of them. He will slip into your inventory and that’s when you have to unequip your Greegree and talk to the Monkey Minder so that you can be released from the cage in monkey madness 1 osrs.

Now go to the next destination, which is the Gnome Stronghold, and speak to Daero on the 1st floor. After that, head back to Ape Atoll while having your Greegree equipped and speak to King Awowogei again. He will be encouraged by the task you have accomplished and will start to think about making an alliance.

Chapter 4

Speak to Garkor and he will hand you the 10th squad sigil, which is required to take part in the final battle in osrs monkey madness. Before equipping it, bank your stuff and take what’s required to fight against the Jungle Demon. Once you’re ready, equip it to teleport to the arena. You will have the 10th squad supporting you throughout the battle, but the killing blow must be done by you or the demon will regain half his again. There’s a safe spot at the edge of the arena, which you can use and range the demon from a distance. Alternatively, you can melee it and run back to the safe spot continually until it is defeated.

Once it is defeated, speak to Garkor who will then suggest you speak to Zooknock to get teleported out of the arena. This will take you back to Ape Atoll, where you have to make your escape by either using a teleport or walking through the main gate with a Greegree equipped. Finally, head back to the Gnome Stronghold and speak to King Narnode to complete the quest. Are you ready to take on osrs monkey madness 2?

Strategies to Raise Your Archaeology Skill Quickly and Efficiently in World of Warcraft

Strategies to Raise Your Archaeology Skill Quickly and Efficiently in World of Warcraft

Archaeology is the new secondary profession added to World of Warcraft in the Cataclysm expansion. Some people may like doing it for the lore aspect of learning more about the history of the Warcraft universe, but some people will only be interested in the good items you can get from it. If you lean more toward the latter, then this article is for you. I will outline a strategy to maximize your results so that getting the good items from the Archaeology profession is less of a grind.
What Good Items Can Be Gained From the Archaeology Profession?

Most of the artifacts that you complete will be useless gray items that you sell to a vendor. There are, however, a few good rare items that you can obtain, including the Zin’Rokh two-handed sword that has a whopping 623 damage per second, two epic staves that have around 2000 spell power, a few epic trinkets, and a Fossilized Raptor mount. The best part is that the equipment is bound to your account, so you can send the items to your alts if you want. The only catch is that the chance of these projects showing up for you is quite low, and the grind might be very long to acquire them.

Beginning Strategy

If you are just starting out in raising your Archaeology skill, you should wait to complete any of the projects until you have reached a skill of 100. This is when you will stop gaining skill points from gathering fragments. After this point you can only gain skill points by completing projects, with common ones giving you 5 skill points, and rare ones giving you 15 skill points.

Number of Fragments Per Dig and Keystones

It may seem like leveling your Archaeology skill will take forever since you only get 2 fragments per dig at the start, but the number of fragments gained per dig goes up to a possible maximum of 6 at level 375. You will also get keystones on occasion which count as 12 fragments. I would recommend using your keystones as you get them instead of saving them, so that you can raise your skill faster and hit the higher maximum fragments per dig sooner.

Speed of Travel is Key for Efficiency

Archaeology is best done with maxed Riding skill, and with a class that can move around the continents quickly. Mage is far and away the most efficient class to level Archaeology with because of the ability to teleport. Death Knights and Druids are attractive alternatives if you don’t have a Mage, with their teleport spells to Eastern Plaguelands and Moonglade, respectively. The bulk of the time spent doing Archaeology will be traveling all over the continents many times, so any way to speed it up is good.

RuneScape: Tutorial Island

RuneScape: Tutorial Island

RuneScape is a Massive Multi-player Role Playing game that has been very popular in the last few years. With the recent addition of the grand exchange, RuneScape is a changed world. Here are some tips on how to get the most out of Tutorial Island.
When you register for an account, after you fill out some stuff and create a character, you will start out on Tutorial Island. The guides will tell you what they need you to learn and train in. After you leave the first building, you are taken to the pond where you fish. Catch some shrimp, cut down a tree, light a fire, and cook the shrimp. Then instead of continuing on the RuneScape tutorial, go back to your woodcutting and chop down eleven trees. That will get you to level three, which is the highest level you can reach in anything on the island. Burn the logs until you reach level three. As you get firemaking experience faster, you should have a few logs remaining. Keep these and catch as many shrimps as possible. Then light a fire and cook all the shrimp. Discard the burnt ones and keep the good ones, as you will need them later when in combat. Continue fishing and cooking until your fishing hits level three. You’re cooking will already be at level three by then, unless you burnt almost everything. In which case, continue until your fishing, woodcutting, firemaking, and cooking levels all hit three. Getting levels up to three before you reach the mainland is very important because it is a lot easier to do anything during the tutorial than on the mainland as a low-level character.

The next part is the chef, where you will make a loaf of bread. Keep this as well; you will need it and all the shrimps during combat. I will get to combat in a minute, but first there is some mining to be done.

Then you go underground and talk to the mining and smithing tutors. Mine some tin and copper, smelt them, and make the dagger. Then proceed to the combat tutor. You can always return to the mining and smithing after combat.

You will be taken into a cage of giant rats and given a bronze sword to fight a rat with. In combat, both your character and the rat will have green bars over them. As damage is done, the bar turns red. When it is all red, the character or beast is dead. You have ten hit points, which means you must be hit ten times during combat to die. And this is where the food comes in handy. Eating each shrimp will heal three hit points. The bread will heal five. Fight rats, one at a time, eating the food between each rat as necessary. If the rats drop any bones, take the bones and bury them. That will give you prayer points. Prayer is a skill that is not easy to come. A wise player buries whatever bones he can find. Also, pick up any bronze arrows you find. You will use them later.

If you are lucky to get your attack up to three, click on the crossed swords icon to the left above your pack and switch to a slash, the one that gives strength XP. When you run out of food leave the cage. You will not be allowed to re-enter. Also, I never tried to up my combat levels in the tutorial, so there is a chance it may not work. Keep a sharp eye on your stats logo (the colored bar icon just right of the combat icon) and make sure that when you hit, your stat still is going up.

The next step is ranged. Shoot as many arrows as possible. You may not reach level three, but it’s worth it. When you run out of arrows, try to beg more from the ranged tutor if possible.

Go back to the mines, and count your empty spots in your inventory. Divide that number by two and round down, if necessary. That is the number of each type of ore you can mine. Smelt the ore and smith them into bronze daggers. You will have to make about seventeen daggers to reach level three. Drop the daggers after you make them; there will be no further use of these. Proceed to the bank. Withdraw the 25gp for the sake of it, but don’t bother to store anything in the bank, as anything from Tutorial Island cannot be taken to the mainland either by pack or by bank account. Then proceed to the prayer and the magic.

The wizard will give you a bunch of runes to use on chickens. I don’t know how far you can go with it but he will just give you more runes should you run out of them. When you can no longer get any magic experience, go to the mainland.

When you reach the mainland, you will find in your pack basically everything that you were given on Tutorial Island. Anything you used or dropped will be replaced, and anything extra you gathered or smelted will be gone.

This ends part one, Tutorial Island. In Part Two, I will explore how a newbie in RuneScape can make some quick money.

How to Make Gold Fast in World of Warcraft Cataclysm

The best way to make money in WoW is just like making money in real life, hard work. If you are making 1-200 gold per day then I urge you to continue reading and learn how to make more like 1000 – 5000 gold per day.
Obtain a Money Making Profession:

This is easier said than done. Right away you might think Jewel Crafting is the money maker of the expansion. This is not necessarily true because other players think the same thing and the posting competition brings gem prices below par.

Try Alchemy, Inscription, Tailoring, and Leatherworking. All professions have something to offer, so pick two main professions if you have an alternate character. Since you can now see herbs and minerals on the map at the same time, these are best utilized on an alternate character.

Alchemy Transmute Master: Yes, transmute instead of potion or elixir master. When you proc 5 gems at a time even the raw gems are worth good money. However, in Cataclysm they made it so you can transmute Volatile Life into Volatile Air (important: you must be in Uldum for this to work). Buy Life on the AH, and turn it into Air for double or triple profit depending on current AH trends. If you have an alt character with herbalism, then obtaining your own Volatile Life can take some time, on days you only have a few minutes to play just buy it, port to Uldum and you will still double your profit.

Inscription: Make cards, enough said. Really though, if you only have one character and can afford herbalism and inscription buffs on your main toon, then make the cards. Individual cards can sell over 1000 gold each, and full decks over 15000 gold (of course that will change as we get closer to the next expansion). This requires farming a couple hours each day for Twilight Jasmine or Whiptail. The payoff can be huge though, and if you make enough cards over time (usually 20+ cards) then you will get a full deck eventually worth 15-20k.

Tailoring: Every expansion there is a way to make money through tailoring a spellcaster thread needed for pants. In Cataclysm it’s called Powerful Enchanted Spellthread or Powerful Ghostly Spellthread. Making this each day is your best bet for gold. Check out cool downs on dreamweave though as this restriction will make you less gold than other professions. Also you can craft epics at the start of every expansion and make good money, but it usually requires running dungeons or partaking in raids to do so.

Leatherworking: The same for tailoring applies to leatherworking. Every expansion has a pant enchant for leatherworkers, and this time it is Charscale Leg Armor and Dragonscale Leg Armor.If you want to make great gold run a dungeon every day, roll on the chaos orb and check the auction house to see what epic items are selling for huge prices. Craft one and sell it yourself.

Play the Auction House Game: One way for a brand new character to make money is to start on the auction house. When joining a new server always get skinning and mining or herbalism in order to make money along the way. Get extra bags, you will need them to carry all the leather and minerals. Herbalism pays off later, but initially minerals and leather sell the best because not a lot of people like to be skinners.

In order to play the AH game you will have to buy low and sell high. If you see items selling for just a few copper, often you can buy and resell. One method is to buy out all the fish that help people leveling cooking and resell them for 1g each. 1G is not a lot to a level 85+ character, so you will make a good deal of money if you can find them really cheap. Good examples of this are raw brilliant smallfish. Alternately you can fish this up yourself in Stormwind.

Make Alts: If you play this game enough to have a max level character, then it might be time to make an alt to make more money. I have had up to four transmute alchemists at one time and found it to be extremely profitable. It really doesn’t take long to level an alt (about 4-6 days of /played time if you are focused). Transmute Alchemists are awesome because they require no work. You transmute Volatile Life to Volatile Air once each day and make profit. One final method is to farm motes in outlands and transmute to primal mights which are infinitely needed and sell for over 200g at times.Corner this market by buying out all primal mights and reselling 50-100g higher.

Also I will have alts with herbalism, mining, and skinning just to make life easier. Selling leather at a high level will make you tons of money. You could do that alone and make over 3000 gold each day. That takes a lot of time though, so I’m lazy and use transmuting alchemists.

Farming is Your Friend (Sometimes): Perhaps you just want to kill stuff all day, and if so then find out what drops Volatile Air and Volatile Fire, and get some. Perhaps you like to fish, and the best place to fish is in Uldum because you will get Volatile Water and excellent money making fish. Sell fathom eel raw or turn them into agility food and you can’t go wrong on pvp or pve servers.

If you have a fast mount and want to fly around all day dive bombing into herbs and minerals, then pick those two gathering skills and do so. It can be hugely profitable, but still not as much as skinning. If you don’t want to spend any money leveling a profession to max level (which can cost as much as 3-7000gold), then try mixing two gathering professions. This will be direct profit, but only if you go out farming for herbs, minerals or leather over an hour each day. Skinning is great because you can sometimes do it in dungeons (but your group will not enjoy waiting for you).

Never forget while leveling: That low level items are worth sums of gold (especially leather, gems, and silver ore/bars which can be found in chests). Some examples of low level items worth a lot of money are Moss Agate which is needed to level jewelcrafting, Aquamarine, Citrine, and all of the motes or primals (such as life, fire, air, mana, and water) found in outlands are huge sellers because they are needed to make primal might (four of which are needed to become a transmute master). Any low level blue item could be worth money depending on current auction house prices, but these have lowered significantly in price since the dungeon finder made finding groups easier. All low level epics sell around 80-100g. Once past level 60 those numbers vary greatly.

Don’t Forget Daily Quests: About 2-400 gold can be made every day by doing up to 25 daily quests. It’s a cop out, but sure way to make gold and sometimes you can skin while doing them and make extra money, or gather herbs or minerals so it might be worth your time to check them out (debatable).