Version 0.1.4

Released Oct 1, 2018

Previous changelogs on can be viewed on our Discord announcements channel, as well as on Steam.

This update includes several new features and updates that we have been working hard on over the past few months. The new features were focused on making our existing missions more enjoyable and re-playable, while the major updates focused on improving the UI and UX. We hope that you all find them as enjoyable as we do, and we look forward to hearing your feedback.

In addition to the aforementioned changes, we have been simultaneously been working on developing two new levels. While they are not currently shippable, they are heading into their final stages of development and will be released in our next update. Below are a few screenshots to give you an idea of what is in store.

Biome Giant Hall

Biome Shootout

Biome Boss Fight

Prologue Intro

Prologue Main Hall

A note to WMR users: We are aware that there are various rendering issues that occur when playing our game using some WMR headsets. These bugs appear to have been resolved in Unreal Engine 4.19; however, when we originally attempted upgrading to UE 4.19, we encountered a number of game-breaking bugs that prevented us from being able to incorporate it into this update. Now that Unreal Engine 4.20 has been released, we will be once again attempt to upgrade our game to be compatible with the newest version of the engine, with the hopes that the WMR issues and game-breaking bugs we previously encountered have been resolved. We appreciate your patience and hope we can get the update out to you soon.

New Features

Major Updates

Minor Updates

Bug Fixes

Known Issues

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Version 0.1.3

Released Jul 13, 2018

Players can see our previous changelogs below and on our Discord announcements channel.

Over the past month, we have been working tirelessly on improving the performance of NeverBound. This required several major architectural changes to our source code, which, given the extremely small size of our team, ended up taking us much more time than we had initially anticipated. Thankfully, gameplay is far, far smoother now, and the knowledge that we gained throughout this process will be invaluable going forward. Unfortunately, this also means that hardly any new features have been included in this update; our focus was on performance and performance alone. Rest assured, the next update will contain a large number of new features, which we are very excited about.

A note to WMR users: We are aware that there are various rendering issues that occur when playing our game using some WMR headsets. These bugs appear to have been resolved in Unreal Engine 4.19; however, when we upgraded to UE 4.19, we encountered a number of game-breaking bugs that prevented us from being able to incorporate it into this update. We are actively working on this and apologize for the inconvenience. We appreciate your patience and hope we can get the update out to you soon.

New Features

Major Updates

Minor Updates

Bug Fixes

Known Issues

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Version 0.1.2

Released May 30, 2018

Players can see our previous changelogs below and on our Discord announcements channel.

We would like to thank all of our current users for their patience while we finalized our new level, Leap of Faith. Due to its size and complexity, as well as the fact that it is our first outdoor level, we encountered a number of performance issues that caused us to delay its release. In addition to this, because we were excited to get this level out, we rushed our development process, which ended up causing more problems than anything. We have since reviewed what went wrong and have outlined how we plan to improve our development pipeline for future releases, in order to avoid encountering such issues and delays again. We hope that you enjoying exploring the new environment and experimenting with the mechanics that the level emphasizes!

In addition to the new level, this update contains two new graphics options that should enable users with less powerful graphics cards to achieve much better framerates and have a better overall experience while playing the game. Furthermore, our next update will contain several other performance improvements, which will drastically improve gameplay for all users.

While a significant portion of the next update will focus on performance, we will be including a few new features and another level as well. Unlike Leap of Faith, the next level release will not be another mission, but rather a challenge map, which will also serve as a PvP map in the future. To get an idea of what’s in store, check out the teaser below!

Spooky Scary Challenge Map

A note to WMR users: We are aware that there are various rendering issues that occur when playing our game using some WMR headsets. These bugs appear to have been resolved in Unreal Engine 4.19; however, when we upgraded to UE 4.19, we encountered a number of game-breaking bugs that prevented us from being able to incorporate it into this update. We are actively working on this and apologize for the inconvenience. We appreciate your patience and hope we can get the update out to you soon.

New Features

Minor Updates

Bug Fixes

Known Issues

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Version 0.1.1

Released Apr 27, 2018

Players can see our previous changelogs below and on our Discord announcements channel.

We would like to thank all of our current users for their continuous support and feedback. In addition to the updates outlined in this changelog, we have been continuously working on developing new levels and game modes. However, in order to enable us to create new content in quicker iterations both now and in the future, we took the time to rework our game mode system in order to make it much simpler to create new modes to accompany new levels. Due to the complexity of this task, those changes did not make it into this update. Rest assured, in the next few weeks we will be pushing out a content patch that will contain all of these major content updates (as well as other updates and bug fixes). We are excited to show you what we have in store! In the meantime, you can enjoy the teasers below ;)

Outpost Preview 1 Outpost Preview 2

A note to WMR users: We are aware that there are various rendering issues that occur when playing our game using some WMR headsets. These bugs appear to have been resolved in Unreal Engine 4.19, and we were hoping to update our game for this patch. However, when we upgraded to UE 4.19, we encountered a number of game-breaking bugs that prevented us from being able to incorporate it into this update. We are actively working on this and apologize for the inconvenience. We appreciate your patience and hope we can get the update out to you soon.

New Features

Minor Updates

Bug Fixes

Known Issues

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Version 0.1.0

Released Mar 27, 2018

New players can see our previous changelogs on our Discord announcements channel.

New Features

Minor Updates

Bug Fixes

Known Issues

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